Tenkai Knights also uses a targeting system in battle, though it is very broken. Once locked onto an enemy, the player is forced to always face it, which makes battling multiple opponents virtually impossible.
To dispatch with your foes, the player may choose one of the four Tenkai Knights to embody, each with unique stats. These stats can be boosted by customizing and creating new equipment. Although each of the Knights comes with their own signature weapon, all weapons can be wielded regardless of the user.
The main beef we have with Tenkai Knights is the level design and quality. This game draws heavily from established 2D brawlers, but it lacks the polish. Most levels consist of a simple, repetitive command: destroy X number of enemies. Sometimes the objective changes to collecting X number of items or surviving for X number of seconds. No matter how you look at it, each objective is pretty much the same thing with minimal repackaging.
If we had to describe Tenkai Knights: Brave Battle in one sentence, we would call it Super Smash Bros. with Lego Power Rangers, but without the magic that made each of them great. Seriously, the resemblance between every character on Quarton, the planet on which the battles take place, and the Lego figurines is borderline plagiarist.
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